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World at war unhandled exception caught
World at war unhandled exception caught







world at war unhandled exception caught world at war unhandled exception caught

R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at -1230.00 -187.00 772.Apparently every strategy that I've found in many many websites, are simply not working, No matter what I do that's suggestive to the problem, I Keep getting the same Error, But it seems to only happen when its attempting to Create A Direct3D Device as you can see below. For example:Įrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_shell_by_01.wavĮrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_shell_by_02.wavĮrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_small_arms_02.wavĮrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_small_arms_01.wavĮrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_booming_03.wav I also notice a lot of messages in the console log that indicate problems with various sounds, even though I notice no problems with the sounds while playing. PMem_Free( localized_code_post_gfx_mp, 0 ) Unloaded fastfile localized_code_post_gfx_mp Waited 1 msec for asset 'loadscreen_mp_seelow' of type 'material'.Įrror: Could not load menufile "ui_mp/patch_menus.txt". Waited 6 msec for asset 'loadscreen_mp_roundhouse' of type 'material'. Waited 17 msec for asset 'loadscreen_mp_downfall' of type 'material'. Waited 19 msec for asset 'loadscreen_mp_shrine' of type 'material'. Waited 293 msec for asset 'loadscreen_mp_airfield' of type 'material'. WARNING: Could not find zone 'C:\Program Files\Activision\Call of Duty - World at War\zone\english\patch_ui_mp.ff' Loading patch_ui_mp.ff from disc, not from the update drive Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Using video memory size to cap used texture memory at 496 MB. PROFILES: setting server info to 0.0.0.0:0ĭirectX reports 512 MB of video memory and 635 MB of available texture memory.

world at war unhandled exception caught

See if you can make sense of this it's the last part of the error log that pops up in the WaW console when I get the unhandled exception message.









World at war unhandled exception caught